
Graphics & Games
Growing up in the era when 3D graphics had just hit the home consoles, I wanted to learn how these experiences were made. I scoured the internet and forums, and eventually ended up with a copy of the Torque Game Engine installed on my machine.
I didn't know programming, 3D modeling, audio design or anything related, but I was persistent. I learned C++ by carefully reading the source code of the engine and its sample projects, connecting what happened in-game with the code on screen.

Fractala Sandbox is the most ambitious of my projects: a 2D physics sandbox game that simulates hundreds of thousands of particles in real time on the GPU.
It has been in development since 2019, and building the engine from scratch has taught me a lot about optimizing games and keeping communication between the GPU and CPU efficient.

Graphics Software Engineering Internship
In the summer of 2018 I joined PlayStation's Global Developer Technology Group as an intern, working on projects related to PS4 graphics. One of them was implementing physically based rendering, in particular the metallic workflow.
I learned a lot about advanced 3D graphics, including low-level graphics programming, HDR and 4K rendering, GPU architectures and performance analysis.